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Tekken 6 frame data
Tekken 6 frame data







This means that in a fighting game that runs at 60 frames per second, the time it takes for one frame of animation in a fighting game to complete is 1/60th of a second.įrame data is the information pertaining to the frames of animation of any given move, as well as the properties of that move on any given frame. Most modern fighting games run at 60 frames per second. Movies and television usually run at one of three standard frame rates: 24 frames per second, 25 frames per second or 30 frames per second. the number of frames of animation that are displayed in a second. Frame rate is measured in frames per second, ie. What is frame rate?įrame rate refers to the rate of frames of still images displayed in a fast sequence to create the sense of animation. If we were to analyze this static King of Fighters image above, it would count as 1 frame of animation. If you’ve never tried to read frame data (or have attempted it and failed), this crash course in the basics may help.Ī frame, in the context of video games, refers to a frame of animation. To the untrained eye, frame data charts look like rocket science. Certain off-the-shelf guides will contain frame data for your game of choice, though online sites will likely be your best bet to find this type of information. In this entry into the Universal Fighting Game Guide, let’s take a high-level stab at talking about one element of the math that drives a fighting game, which is frame data. Most people never think about this side of a fighting game (or any game for that matter), but the math is there, whether you actively recognize it or not.

#Tekken 6 frame data series#

You see, behind the action are a series of mathematical constants, variables and calculations that drive how everything works. This can include learning advanced combos, specific tactics, or as deep as understanding the raw mathematics that drives how a fighting game works. However, competitive fighting game players will go to great lengths to find any sort of advantage on their opponents. Odds are, all they care about is whether or not they’re beating their opponent to a pulp. When most people play fighting games, they don’t think about the underlying mechanics that drive the on-screen action. Click here to learn more about frame advantage!) ( UPDATE: Part 2 of the frame data sub-series of posts is now live.







Tekken 6 frame data